If Starbreeze hadn't gone into crisis I think we would've delivered something interesting with some fresh and innovative gameplay, but a much smaller game than what people were expecting and inevitably disappointing for a sequel to such a beloved franchise. “Was the failure of the project right? It's hard to say. “I never suggested we were halfway done, core systems are a great foundation for a game but most of the work is content development which we were critically behind in, both in real assets and in tool support for an efficient pipeline. “The only reason I'm posting is because I saw so much confusion about the state of the company and the project I thought some first person information would be welcome,” the user wrote. An anonymous poster claiming to be a developer from OtherSide posted on RPG Codex, explaining some additional background info.
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